If you are training with a person, be sure to see that neither one of you loses too much health from the attacks and that you have enough food with you to recover the health you have lost.
When tibia power leveling shielding, the grey "poofs" (shield blocks) are what matter. When an opponent has hit you for enough "poofs", your shielding skill will increase. Also, you need to draw blood(successful hit) from your opponent in order to gain any shielding advances. When you hit your opponent, the next 30 shield blocks that he hits on you will be added to raise your shielding skill. If you are fighting two monsters, both of them can hit 15 shield blocks (30 in total), which will raise your shielding skill and obtain tibia money if three monsters, each can hit 10 shield blocks (again, 30 in total), and so on. Here is same Basket & Pool theory for shielding: Imagine that you have a Basket and a Pool. Every time someone hits you so that you will block the attack with your shield(a grey cloud, referred to as "poof", will appear on you), you add one "poof" into the Basket. However, the Basket can only hold 30 "poofs". After the Basket is full, you cannot add anymore "poofs" into it. However, when you draw blood(successful hit) from your opponent, you will empty the "poofs" in the Basket into the Pool. When the Pool has enough "poofs", you will gain an Advanceand tibia gold. Every time you gain an Advance, the Pool gets bigger, so you need more "poofs" to fill it next time.
Sunday, 12 October 2008
Saturday, 11 October 2008
Training in tibia games
As mentioned earlier for several times, knights grow strong in melee(close range) skills. After you have chosen a weapon class for yourself, you should start
tibia power leveling the corresponding skill. Training is supposed to increase your attack and your shielding skills. You can train your skills with monsters or players (only monsters on non-PvP servers). If you train with a person, you should pick someone you can really trust. If you train with a monster, you should pick one that can't hit any armor blocks or draw blood from you. In the old times, people used to train against ghouls, since they could heal themselves and did not hit too hard and obtain tibia money. However, nowadays ghouls can drain your health quite quickly.
Weapons. When training your weapon, you only need to draw blood ONCE every 30 hits. After the blood hit, the next 30 hits will slowly increase your melee skill, even if you hit shield and armor blocks. If you do not draw blood after those 30 hits, you will stop gaining melee skills. So drawing blood will reset the counter. This is why I personally suggest that your partner does not have any/much equipment on (except a shield, so that he gains shielding advances) and that you get a weapon that does as little damage to your training partner as possible. After all, you just need to tibia gold those every 20-30 hits. To make this clearer, I will explain it with the Basket & Pool theory that Rashida used:
tibia power leveling the corresponding skill. Training is supposed to increase your attack and your shielding skills. You can train your skills with monsters or players (only monsters on non-PvP servers). If you train with a person, you should pick someone you can really trust. If you train with a monster, you should pick one that can't hit any armor blocks or draw blood from you. In the old times, people used to train against ghouls, since they could heal themselves and did not hit too hard and obtain tibia money. However, nowadays ghouls can drain your health quite quickly.
Weapons. When training your weapon, you only need to draw blood ONCE every 30 hits. After the blood hit, the next 30 hits will slowly increase your melee skill, even if you hit shield and armor blocks. If you do not draw blood after those 30 hits, you will stop gaining melee skills. So drawing blood will reset the counter. This is why I personally suggest that your partner does not have any/much equipment on (except a shield, so that he gains shielding advances) and that you get a weapon that does as little damage to your training partner as possible. After all, you just need to tibia gold those every 20-30 hits. To make this clearer, I will explain it with the Basket & Pool theory that Rashida used:
Thursday, 9 October 2008
tibia guide: Choosing a Weapon for Knight
Knights are the masters of melee(close range) fighting. Thus, they have 4 different weapon types to choose from: Axe, Club, Sword and Fist fighting. All of the weapons have different pros and cons, so you should pick your weapons carefully. AXE: It is quite easy to gain a strong axe without too much effort or tibia money. Meanwhile, most of the "strong, but easy-to-get" axes (i.e. battle axe, double axe and halberd) are twohanded. Leaving you without a shield. Also, the best axe, Dragon Lance(ATK:47), which is even stronger than Giant Sword(ATK:46), is pretty hard to get nowadays, since they are mainly gained by killing Black Knights and Dragon Lords. CLUB: Just as axes, most good clubs are easy to get. Meanwhile, if you choose to start using clubs, you will most likely use only the following 4 of them during your whole Tibian life: Club, Mace, Morning Star(, Clerical Mace) and Warhammer (and possibly crowbar for training). Most of the others are not worth much tibia gold. Warhammer(ATK:45) is most often the strongest club people can get their hands on, and it is not too hard to get when compared to Dragon Lance and Giant Sword, since it can be gained by killing wild warriors, who are not too hard. In other words, clubs are the quick way to the top, but the top isn't usually as high as if you had chosen axes or swords. SWORD: There are about as many swords in Tibia as ALL other weapons together. Meanwhile, most of these swords are too weak and/or rare to be used. Swords are the basic weapon type, often chosen by those who want their attack and defense to be in balance. Strongest available sword for a typical Tibian is Giant Sword(ATK:46), which is just a bit weaker than Dragon Lance. For those who want to stick to using a sword AND a shield usually end up with a Fire sword(ATK:35). FISTS: Unless any fist fighting weapons are implimented, fist fighting is quite worthless. Using a club with 10 clubbing skill is about as effective as having 70 fist fighting. The biggest difference comes in the fact that a fist fighter can hold 2 shields for possible extra DEF value. However, I am not sure if you actually gain any extra DEF from a secondary shield with you tibia power leveling. Some people say that only the DEF value of the stronger shield is counted (+ shielding skill).
Choosing a Weapon for KnightKnights
are the masters of melee(close range) fighting. Thus, they have 4 different weapon types to choose from: Axe, Club, Sword and Fist fighting. All of the weapons have different pros and cons, so you should pick your weapons carefully. AXE: It is quite easy to gain a strong axe without too much effort or tibia money. Meanwhile, most of the "strong, but easy-to-get" axes (i.e. battle axe, double axe and halberd) are twohanded. Leaving you without a shield. Also, the best axe, Dragon Lance(ATK:47), which is even stronger than Giant Sword(ATK:46), is pretty hard to get nowadays, since they are mainly gained by killing Black Knights and Dragon Lords. CLUB: Just as axes, most good clubs are easy to get. Meanwhile, if you choose to start using clubs, you will most likely use only the following 4 of them during your whole Tibian life: Club, Mace, Morning Star(, Clerical Mace) and Warhammer (and possibly crowbar for training). Most of the others are not worth much tibia gold. Warhammer(ATK:45) is most often the strongest club people can get their hands on, and it is not too hard to get when compared to Dragon Lance and Giant Sword, since it can be gained by killing wild warriors, who are not too hard. In other words, clubs are the quick way to the top, but the top isn't usually as high as if you had chosen axes or swords. SWORD: There are about as many swords in Tibia as ALL other weapons together. Meanwhile, most of these swords are too weak and/or rare to be used. Swords are the basic weapon type, often chosen by those who want their attack and defense to be in balance. Strongest available sword for a typical Tibian is Giant Sword(ATK:46), which is just a bit weaker than Dragon Lance. For those who want to stick to using a sword AND a shield usually end up with a Fire sword(ATK:35). FISTS: Unless any fist fighting weapons are implimented, fist fighting is quite worthless. Using a club with 10 clubbing skill is about as effective as having 70 fist fighting. The biggest difference comes in the fact that a fist fighter can hold 2 shields for possible extra DEF value. However, I am not sure if you actually gain any extra DEF from a secondary shield with you tibia power leveling. Some people say that only the DEF value of the stronger shield is counted (+ shielding skill).
Sunday, 5 October 2008
Attacking Knight
Knights need to touch their enemy to harm them. This is easiest if you stay on FOLLOW mode. You simply need to click your opponent when you see it and you will walk and start attacking it with tibia power leveling
And if the opponent tries to escape, you will follow it. However, sometimes you will be fighting monsters to obtain tibia gold that you can only beat when fighting them one at the time. At times like this, you should consult to LURING, rather than charging in, taking a lot of damage and possibly dying in the progress. When you strike your opponent, you should see one of the following 3 animations happen on him: A red/green/white/etc. cross-type and after that a number floating from the opponent; A yellow sparkle; A grey cloud. The first one is called "drawing blood" and means a successful strike, which means your opponent has taken damage. The second one can be called "armor block". It basically means that your hit connected, but was too weak to deal any damage. Armor blocks are affected by one's ARM value. The third one is a "miss" or "shield block". It means your attack did not connect with the enemy and you can not receve the tibia money, either because your enemy evaded the attack or blocked it with a shield/weapon. Misses are mostly affected by your DEF value.
And if the opponent tries to escape, you will follow it. However, sometimes you will be fighting monsters to obtain tibia gold that you can only beat when fighting them one at the time. At times like this, you should consult to LURING, rather than charging in, taking a lot of damage and possibly dying in the progress. When you strike your opponent, you should see one of the following 3 animations happen on him: A red/green/white/etc. cross-type and after that a number floating from the opponent; A yellow sparkle; A grey cloud. The first one is called "drawing blood" and means a successful strike, which means your opponent has taken damage. The second one can be called "armor block". It basically means that your hit connected, but was too weak to deal any damage. Armor blocks are affected by one's ARM value. The third one is a "miss" or "shield block". It means your attack did not connect with the enemy and you can not receve the tibia money, either because your enemy evaded the attack or blocked it with a shield/weapon. Misses are mostly affected by your DEF value.
Friday, 3 October 2008
Luring in tibia PK
There is a method for tibia power levelingas you alone.Luring is required when you are facing a group of monsters that you can take out only one at the time. You need to get close enough to the monsters, so that only one of them will notice you. Then start running away from the monsters, but so that one of them will keep following you. When you believe you are far enough to not be seen or attacked by the other monsters, you may stop to kill the single monster and pick tibia gold you lured with you.
Note: Be careful! If you lure a powerful monster and leave it lured to a place where people do not expect to see it, they will get most mad at you! In this kind of situation, if you cannot handle the monster yourself, the least you can do is reduce loss of tibia money and warn people about the lured monster to the counsellors or in the game-chat.
Note: Be careful! If you lure a powerful monster and leave it lured to a place where people do not expect to see it, they will get most mad at you! In this kind of situation, if you cannot handle the monster yourself, the least you can do is reduce loss of tibia money and warn people about the lured monster to the counsellors or in the game-chat.
a guide to fighting in Tibia-all vocations bascic stuff
Keep your eyes on the screen!While fighting or walking on dangerous area, you need to be able to see the following places on your computer screen: Your health/mana, your items (including ammo), your tibia money, your character's surroundings, your opponent/ally and what he does. Nowadays, it is easier to see your own health, since it is a meter on your head and since you can see how much damage you do/take. Also your mana can be seen with only small eye movement to the right. You should keep eye on both of these, if they run out while fighting a monster or a player, you will be in grave danger. You need be aware of your surroundings so that you won't get trapped by monsters or environment, no matter are you
tibia power leveling Also, remember that if you move your eyes from the screen for even 5 seconds, you might be dead and lost lot of tibia gold when you check the screen again.
tibia power leveling Also, remember that if you move your eyes from the screen for even 5 seconds, you might be dead and lost lot of tibia gold when you check the screen again.
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